April 26 VR_2018: Update Textures and Environments

Last week, I worked on integrating the VR headset. Fortunately, I was able to get the daydream and the rift headset’s mapping to work. This week, April 26, I modified the some in game textures and environment designs. I updated the game mechanics for the 1990 rooms and the lobby. When testing the game on mobile devices, the textures on the assets fail to render. I have been working to resolved the issue on mobile devices. The textures work fine on PCs and laptops.

My colleagues and I worked this week modifying the environment designs. The 1970-1980 room has been updated with game with added assets. The 2000 room has also been updated with added assets.

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